Physical Computing Lessons From an MIT Sensors Course
Most physical computing projects stall when the numbers on screen jump around for no clear reason. A semester of building sensor circuits by hand at MIT got me past that wall.
Blog topic
Tangible interfaces, sensory devices and Arduino prototyping: technology that carries presence, warmth and touch.
Most physical computing projects stall when the numbers on screen jump around for no clear reason. A semester of building sensor circuits by hand at MIT got me past that wall.
Reduce Motion is a design brief, not an off switch. Here is the swap table I use for each effect and how my own site keeps its character when the setting is on.
Most onboarding is a toll booth of carousels, sign-up walls and permission pop-ups. Here is how I design first-run flows people actually finish, using what I learned building Tackie.
I came to creative coding through Processing installations and sensor prototypes. Here is the p5.js workflow I would hand a designer: seeded posters, real exercises, and the cases where code is the wrong medium.
I treat every scroll effect as two questions: does it keep the browser on the cheap path, and does it step aside for people who asked for less motion? Here is the GSAP method and checklist I use.
3D earns its place when it shows something a photo can't, and costs you visitors when it's just decoration. Here is the question I ask first, what WebGL really costs, and how I built the globe and lanyard on my own site without slowing it down.
Most goal apps are built for people who are already good at goals. Here is how I built Tackie for everyone else: one question at a time, three to five small tasks a week, forgiving streaks, and a climber who only ever moves up the mountain.
Arduino is still one of the best ways for designers to prototype interactive, connected objects. Here’s the practical field guide I wish I’d had when I started building sensor-driven work.
Tangible technology is felt, not watched. Here’s what building Huggables for my MFA thesis, Tangible Tomorrow, taught me about designing warmth, touch and presence into objects.